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1544 Okay Next Round Roll Initiative
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1544 Okay Next Round Roll Initiative

on August 19, 2010
Chapter: Reflections in the Sand
Characters: Fatinah, Kazzur the Blue Dragon, Kurassa Elemental Wizard from the City of Haran, Princess Adina bint Vanessa al Umbil, Princess Sahar bint Vanessa Al Umbril min Ch'Thier, Sha'ir Waleed
Location: Island of Gnoss

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Discussion (8) ¬

  1. tuypo1
    March 22, 2015, 9:52 pm | # | Reply

    rolling inititive every round is stupid

    start of combat inititive all the way my friends

    • Rich Morris
      March 23, 2015, 10:42 pm | # | Reply

      Stupid? No. It was very exciting to occasionally win initiative.

      • tuypo1
        March 24, 2015, 1:55 am | # | Reply

        to each there own i suppose

        • Guesticus
          March 24, 2015, 5:32 am | # | Reply

          Yeah, and winning a round in the middle can change things from a win to a loss… wait, is that a good thing?

          • mindwarper11
            April 7, 2015, 7:46 am | #

            When I first started DMing I did one initiative roll for all of combat, but later realized it was boring, and initiative order made a much larger difference when it changed round to round, winning initiative in a losing battle really can turn the tide. Plus it give initiative some importance.

    • Andrea
      December 4, 2018, 10:04 pm | # | Reply

      but rolling it every round makes combat so slooooow.

      • Hinoron
        March 29, 2021, 11:40 pm | # | Reply

        Indeed. It’s why I’m quite willing to let a computer do it for me behind the scenes. My D&D experience has been mainly digital.

        • MidnightDStroyer
          February 21, 2023, 8:39 am | # | Reply

          I do something similar when it comes to PC’s Saving Throws. As part of the game setup, I have each of them make various dice rolls ahead of time & write them down in the order they were rolled.
          Saving Throws, Surprise Checks, & other such things that the characters might not know about immediately, I just look at the list, use the next number rolled for that die-type & tell them the results.
          Let’s face it, when a DM says, "Roll a Save against (something that’s not immediately seen by players), "that puts them on edge before they even know that they *should be* on edge. The players should only know what their characters would know at certain moments. For example, if something subtle happens to one character & no other character would have noticed, then why should the whole party know something is happening?

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